The Final Destination: Version 2.8.1 Released


We'll get to the update in a minute, but it's not that big.

~A (rather personal) Note from the Programmer~

I started this project a few years ago now, even before the engine I currently use (GameMaker Studio 2) came out. This is my first game, and, given that, I'm quite proud of it. I've learned a lot, and I'm surprised at how far it's come since it's first playable build.

Nonetheless it had it's problems. Most of them are behind-the-scenes. I'm not a computer science major, and I've never taken a class on programming. I have taught myself how to program throughout making this game with the help of the GameMaker forums and YouTube tutorials. That being said, the codebase this game is built on literally cannot support any more big features. The game is quite literally at capacity, and, as such, this is going to be the final update. If I find a bug I might fix it, but, as of now, there will be no more content added to the game.

Since I actually started this, I've received tonnes of support from my family and friends, and the team actually doubled in size (thanks for jumping on board, Niftty!). It's been a long, long time coming, but it's finally time to bring Ten Lightyears home. We'll still be here, though, and we'll try our best to keep making games, so stay on the lookout!

~Thank you~

As for the update itself:

  • Added more lasers to boss 14
  • Fixed the giant laser on the final boss

Files

Ten Lightyears v.2.8.1.zip 287 MB
Apr 27, 2020

Get Ten Lightyears

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